I watched Gamer this week.
Donâ€™t act like you donâ€™t know that movie, the one with Ludacris and Michael C. Hall.
Dexter dancing to “Iâ€™ve got you under my skin“Â in that movie was the best part of a pretty bad movie. But it did get me thinking about the violent nature of games. This thought came to me again while I was waiting in line to buy Bioshock 2 last night at midnight.
The gaming industry is a huge one; the American people play an enormous amount of computer and video games and this from of entertainment does not come cheap (I dropped 60 bucks last night), in 2008 the video games industry posted sales at $21.2 billion.This figure up from last yearâ€™s, 20.3 billion, and is $11.2 billion more than the entire move industry took in 2008.
The movie Gamer took in 20 million in 2009.
I got it at Red Box for a $1.(I over paid)
While the majority of gamers are adults (like me), close to 40% of gamers are children, of that amount of children playing games, According to a survey of the National Institute on Media and the Family, 92% of children and adolescents age 2 – 17 play video games with 70% of children living in a home with at least one video game player, and 33% with one in their bedrooms.
While these numbers might not be surprising the amount of violence in video games and who is playing them might be; 59% of fourth grade girls and 73% of fourth grade boys say that the majority of their favorite video games are violent. (yikes!) Mature-rated games are now the fastest growing segment of the video game industry, According to the Federal Trade Commission About 40% of those who play Mature-rated games are under 18.
Children playing Mature-rated games may participate in simulated murder of women, police, minorities and innocent bystanders. Violent acts are graphically depicted and may include victims being beaten, shot, decapitated, burned alive and urinated upon, not to mention Tea bagging.
Also these games can be used as a tool to train children to be killers, as was the case in the movie Toys or with John Malvo, the teen Beltway sniper (remember that yo), who â€śwas forced by his mentor to play the video game Halo to; suppress his hesitation to kill. (now.org)â€ť
WHAT!! I love Halo and I have not shot any one ever.
Yeah, dude thatâ€™s what happened but there are some good things about video games. So hold on Iâ€™m getting to that
Oh and can I just say Wii Fit, so there.
Charles Schwabâ€™s HR vice president Chip Luman says that â€ťThe people who play games are into technology, can handle more information, can synthesize more complex data, solve operational design problems, lead change and bring organizations through change,”. In the book “Got Game: How the Gamer Generation is Reshaping Business Forever,” by John C. Beck and Mitchell Wade, beck explains that gamers are better risk-takers, show particular confidence in their abilities, place a high value on relationships and employee input and think in terms of “winning” when pursuing objectives.
He is not alone, Dr. James Rosser director of the Advanced Medical Technology Institute at Beth Israel Medical Center in New York City says “I’m extremely interested in scientific validation of gaming for good,” Rosser, also the director of minimally invasive surgery, is a gamer who oversaw research indicating that surgeons adept at video games were less likely to make mistakes during certain forms of operations and suturing. The study, which used games that included sniper shooting (“Silent Scope”) and futuristic racing (“Star Wars Racer Revenge”), generated major publicity for games as possible teaching tools.
See, thatâ€™s good right, a sniper game makes doctors better at surgery, so after you get shot by someone trained to kill on a video game you can get patched up by someone who plays the same game.
But Josh, I hear you saying, I just had a stroke is there any hope for me?
When stroke victims played virtual reality games in which they imagined they were diving with dolphins or snowboarding down a narrow slope, their ability to walk eventually improved, researchers reported the five patients who played the games improved in walking, standing and climbing steps, researchers said. Also, brain imaging done before and after the experiment indicated a reorganization of brain function after the therapy, said lead author, Sung H. You, assistant professor of physical therapy at Hampton University in Hampton , VA.
Last December, AP reported on research indicating that playing with a Game Boy machine before surgery could relax children more than tranquilizers.
The game was more effective than drugs, people, Drugs!
And the professor of psychology at Wheeling Jesuit University , Bryan Raudenbush tells us that “Certain video games produce a dramatic level of pain distraction than others, which has implications for the medical profession as an adjunct to pain management. [My] research shows pain tolerance was greatest for the sports and fighting games. These gaming distractions may be most helpful in children and young adults undergoing painful procedures or suffering from chronic pain.â€ť So thatâ€™s good right?
What I am saying is, in a perfect world the children who get shot by other children influenced by video games, would preform there own surgery through a video game so intense and violent that they would be too distracted to feel the pain, and later would rehab themselves on the same game. Think about it.